Showing posts with label Level Design. Show all posts
Showing posts with label Level Design. Show all posts

Thursday, October 2, 2014

3-Point Defense - UDK - 2012




This is a 3-point defense level that I made for a level design course in which the aggressor team (Red) is charged to overtake the defending team's (Blue) base and destroy the power unit. 
Infiltrate - The first stage Red must hit 3 buttons located around the outside area within 15 seconds from each other in order to open the first gate into the barrier control room.

Barrier Grid - The room that opens after the base is Infiltrated is essentially a "Tug of War" area between the two teams. Whenever any player is in the room, it starts filling a bar towards that player's team but if an enemy is in the room, it cancels that player out. Naturally, players must kill each other and gain control of the room in the favor in order to advance forward or backward a step.

Power Unit - The final area in which Red team must destroy Blue team's Power Unit/Core. The core has a lot of health so it will take some serious fire power to take out, giving the Blue team a chance to push Red back long enough to survive.





Wednesday, May 9, 2012

Dungeon Level UDK



This is a run-through of my final project for Level Design I. I wanted to make a dungeon themed level and I decided that I would make it a little scary. I put a lot of detail into the environment because I really wanted it to feel alive, like you really were a part of it. I always love it when you are able to immerse yourself within a level as you play it.
I learned a lot during this project about dynamic meshes (forgot that I needed these a lot >.<), about particle affects, and especially about ambient sound effects and taking advantage of the Cue Editor as well as recording and making my own sounds.
On that note, assets that are found in the level that I made on my own, include the monster, made out of particle effects and flash animation (Scaleform), the chains in the torture room, and all the sound effects, which I obtained from Freesound.org (amazing website) thank you for those who contribute to their extensive database. I actually recorded the Key Pickup sound effect in front of my computer with my own set of car keys though.
PS: I apologize for the bad video quality