Showing posts with label Modeling. Show all posts
Showing posts with label Modeling. Show all posts

Friday, October 3, 2014

Assassin Character Sculpt - Zbrush - 2012



This is an assassin character sculpt I did as a final project in the Modeling II course at Richland College. I must have spent 200+ hours on this sculpt, a lot of that time was spent on the clothes (specifically the collar on the neck and the collar on the boots >.<) After working on this sculpt, I came to really appreciate the setup of a proper sub-division workflow in Zbrush, as I didn't set it up when I started so my poor computer was struggling the whole way through with just a few levels of very high sub levels. 

I'd like to thank Rupid79* for the concept art of this character which he owns all the rights too.
*(link to CG Hub permanently broken)





Thursday, October 2, 2014

Male Sculpting Study - Zbrush - 2012


This is my first full human body sculpt that I did for my old Modeling II class. This was extremely challenging for me, as I had barely even drawn full bodies before. Looking back I wish I had spent more time drawing in 2D before heading into the 3D realm but whatever I lacked in preparation I made up for in sheer effort and hundreds of hours. I think this project took me around 100 hours or so to complete over around a 2 month span.




Friday, January 31, 2014

Fall 2012 - First Modeling Projects

This is my first 3d scene ever, like in Fall 2012 :D I was really proud at the time, and I learned tons since then.

This was my first modeling project. I think the model itself turned out pretty well :) But the texturing is bad :( I won't upload it, but I learned alot about Normal mapping with this project, mainly because I did everything wrong that I possibly could've done, lol.


Wednesday, May 9, 2012

Orc Barbarian



These are a couple of screenshots of my final project in Modeling I of an Orc Barbarian type character model. I spent a lot of time on him, as he is my first ZBrush project ever. A lot of time was spent on getting more familiar with the software and with how to shape the character and the best way to go about the workflow, which will take MUCH much more time for me to get better at, as it takes practice and experience. For what I lack in experience, I tried to make for by spending extra time. I still need to retopologize, UV, and paint him. Wish me luck